Grimy’s Anarchist Class

If you liked this mod, please rate it up on Steam Workshop page.
Author: GrimyBunyip
Last revision: 25 Jul at 05:16 2016 UTC


Anarchist Class

The anarchist is a support class whose primary weapon is a grenade launcher.
This class can carry more grenades than a grenadier, but the grenades deal half damage.
The class is more support focused, capable of hacking, and limited healing, but not quite as good at either as a specialist.

Mod Interactions

The Deep Reserves GTS Perk from my Attrition Mode mod will increase grenade capacity by 1 per slot.

What if I run out of grenades?

I’m personally completely fine with limited ammo playthroughs, but if you’re not, you can use my Utility Slot Sidearm mod as a compromise.

Light Ordnance

This is the squaddie level perk
Halves grenade Damage
+2 grenade capacity per slot, allowing the anarchist to carry a total of 6 grenades to each mission.
Provides a single free gas grenade.
The anarchist class is encouraged to use grenades that apply tile effects over ones that destroy cover.

Grenade Shredder

Grenades gain an additional 2 armor shredding and armor piercing


Provides combat protocol ability, if not yet available.
Upgrades combat protocol to disarm enemy weapons.

Deadly Haze

Increase tile coverage from grenades to 100%.
What is tile coverage? When you shoot an acid grenade, normally a certain percent of the tiles get covered in acid. With this perk, all of them get covered in acid. Or fire or poison in the case of other grenade types.
By covering 100% of the tiles in status effects, you can perform area denial, potentially preventing advent from flanking one of your soldiers, or cut them off while you perform a retreat/regroup, etc.


Increase grenade launcher range by 50%.


Deal 2 damage to a unit, if it survives, heal it for 3-9 life.
Can target both allies and enemies.
2 uses per mission.
Also provides the revival protocol ability.

Vile Concoctions

Increase damage DoT damage from grenades by 2.

Hostage Protocol

Provides combat protocol ability, if not yet available.
Upgrades combat protocol to stun an enemy and turn it into high cover for a turn.


The anarchist gains a single use flamethrower.
Unlike the regular flamethrower, this one creates a solid wall of fire that can’t be passed without being burned.

GTS Perk: ShellShock

Grenades have a 15% chance to stun robotic and organic enemies