Playable XCOM 2 Aliens

If you liked this mod, please rate it up on Steam Workshop page.
Author: RealityMachina
Last revision: 2 Dec at 15:15 UTC

Description:

The actual aliens from XCOM are available to you!

Well, Vipers, Mutons, and Sectoids anyway.

Features

All aliens featured have their own classes and equipment for them. Equipment is gained by building the medium armor schematics or the mentioned weapon schematic:

They are also able to bond with other soldiers on the Avenger.

Sectoids – Equipped with a sectoid blaster and a human-built psi-amp. Has one utility slot. Gains upgraded equipment from the psi-amp and pistol schematics.

Vipers – Equipped with a Viper rifle and their own biological weapons. Has no utility slots. Gains upgraded equipment from the sniper rifle schematics.

Mutons – Equipped with a Muton rifle and the attached bayonet. Has one utility slot. Gains upgraded equipment from the assault rifle schematics.

Aliens are earned from the Rescue Rogue Operative covert action that is added to the pool of covert actions.

Other Mod Integration
If Allies Unknown Redux is installed, the above aliens will also appear as potential rewards from Spectres and related mission content.

With Extract Corpses installed, Fultons can be used on stunned aliens of the right type in order to have a chance of gaining a new recruit.

Download