Playable XCOM 2 Aliens
Last revision: 28 Feb at 16:33 UTC
The actual aliens from XCOM are available to you!
Well, Vipers, Mutons, Andromedons, and Sectoids anyway.
All aliens featured have their own classes and equipment for them. Equipment is gained by building the medium armor schematics or the mentioned weapon schematic:
They are also able to bond with other soldiers on the Avenger.
Sectoids – Equipped with a sectoid blaster and their version of psi-amps. Has one utility slot. Gains upgraded equipment from the psi-amp and pistol schematics.
Vipers – Equipped with a Viper rifle and their own biological weapons. Has no utility slots. Gains upgraded equipment from the sniper rifle schematics.
Mutons – Equipped with a Muton rifle and the attached bayonet. Has one utility slot. Gains upgraded equipment from the assault rifle schematics.
Andromedon – Equipped with an Andromedon rifle and the base of their acid attacks. Has no utility slots. Gains upgraded equipment from the cannon schematics.
Aliens are earned from the Rescue Rogue Operative covert action that is added to the pool of covert actions.
Other Mod Integration
If Allies Unknown Redux is installed, the above aliens will also appear as potential rewards from Spectres/The Liberated and related mission content.
With Extract Corpses installed, Fultons can be used on stunned aliens of the right type in order to have a chance of gaining a new recruit.