Device DoT Fix

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Author: CaptainRichard
Last revision: 28 Jan at 22:49 UTC


What would you say if I told you that a tank can be poisoned?

Skeptical? I thought you might be. Fortunately, I have video proof.

If you don’t want to watch or aren’t sure what you’re looking at, I’ll explain. That was Christopher Odd’s WOTC Season 2 playthrough, episode 38. At the end of episode 37, the Chosen Assassin triggered an Avenger defense. Commander Odd equipped his sharpshooter with venom rounds. In episode 38, about 38 minutes in, the sharpshooter takes a shot at a tank and brings it down to 1 health. Thirty seconds later, during the enemy turn, the tank explodes due to damage over time from the venom rounds. If you pay close attention, you can see the same effect happening at several earlier points in the video.

As it turns out, the various status effects in the game are missing a flag to prevent them from affecting targets that aren’t units. This mod fixes that oversight. It can fix four types of status effects: bleeding, burning from fire, burning from acid, and poison.


By default, damage over time from all four status effects is fixed. However, you could take the view that while devices can’t bleed or be poisoned, they can be set on fire and dissolved by acid. So the fix can be toggled individually for each status effect using MCM. Note that configuration changes won’t take effect until you restart the game.