[WOTC] Halo Reach "Etilka" Turret

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Author: Veehementia
Last revision: 2 Dec at 19:50 UTC

Description:

[READ ALL THE DESCRIPTION]

Remember Reach.

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Boy oh boy, we’re finally here.

Tired of your Spartan IIs and IIIs (if you’re a IV, get out of here, the grown ups are talking) using an ugly, futuristic Tommy Gun even though it’s 2552 (lookin’ at you, SAW)?
Want to riddle your enemy’s body with honest to God bullets and not weird light thingies?
Want to put that enhanced strenght to good use and show them aliens who is NOT skipping arm’s day?

Fear not, Misriah Armory has the perfect solution for your Covenant-slaying needs: the M247H Heavy Machine Gun, mostly known as the Etilka Turret!

This mod took far too long to make. You should know the drill by know: fully customizable stats, three tiers, yadda yadda. You can find the ini file under:

workshop/content/268500/1581019207/Config/XComWOTC_Etilka_Turret.ini

YOU MUST START A NEW GAME IN ORDER FOR THE WEAPON TO APPEAR.

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This mod also supports Musashi’s Cannon Animation Redux mod, which you can find here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1541141667

Although listed as a requirement, you can use the gun even without this mod, but you should really download it. Like, right now. Come on.

Also, the weapon’s template name to use with Iridar’s Weapon Skin Replacer [https://steamcommunity.com/sharedfiles/filedetails/?id=1517938486] is "Etilka_Turret_CV" (minus the quotes).

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Now, onto some real talk:

No, this gun doesn’t have custom sounds, both because I couldn’t find a clean enough sound and because hell if I know how to add custom sounds.

Yes, it is slightly different compared to the normal model, but the added grip and stock are so that the soldier doesn’t grip the air while aiming; we don’t want that, now, do we?

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Lastly, let me dedicate this last paragraph to the wonderful people who made this a reality (and that had enough self control to not shoot me in the face):
– Spart117MC, for providing me with the model and textures
– CondensedTurtleFlesh for fixing said textures so that they could be actually visible in the game
– The man, the one and only Nigel Thomberry for helping me associate the model and the textures
– My best friend (although I’m pretty sure it’s one-sided at this point) Iridar for designing the additional stock and grip in a way that wouldn’t result in a horrible texture clashing.
-Team CX, ’cause yes. Yes.

You might be wondering, at this point: "Vee, what the hell have YOU been doing then?" Good question. I’m still wondering myself.

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Cannon Animation ReduxOn Steam