Author: chrdr52723Last revision: 6 Nov at 06:39 2018 UTC
Reworks some of Reaper’s perk. Reaper was already (too) powerful class in vanilla, So this mod does not give too much power to Reaper. Instead, this mod moves some of OP Perks to upper ranks, and buffs some underpowered perks.
Shadow – No change.
Claymore – No change.
Target Definition – No change.
Blood Trail – In addition to original effect, gain +10 aim aginst target.
Shrapnel – No change.
Needle – No change.
Remote Start – No change.
Distraction – No change.
Sting – Sting shot now have penalty-less squadsight. 2 charges.
Soul Harvest – No change.
Silent Killer – No change.
Highlands – No change.
Banish – No change.
Shadow Rising – Shadow charge is increased by 1. Once per mission, Reaper can make whold squad enter concealment for 3 turns when Reaper is in shadow.
Homing Mine – Applies rupture to main target.
Annihilate – No change.
Infiltration – No change.
Some mods that use Reaper perks, like Reaper Scythe Class, will be using the perks from this mod. They will mostly function, but some abilities like Shadow Rising will be more powerful than the author’s intention.
SWR Hidden Potential WotC confilicts with this mod. To resolve that, replace the Reaper section in XComClassData.ini of SWR Hidden Potential WotC with contents in https://pastebin.com/aYcw8fED.
This mod is meant to be used with new campain. Activating this mod in mid-campain can cause strange behavior which I can’t really fix.